I was deeply involved in the creation and development of Smash Pow, contributing across multiple areas from early concept planning, visual design, and UI, to character creation, animation, and implementing animations within the game engine. My work ensured cohesive artistic and design support, delivering an immersive experience for players.
In the game Chicken Strikes, I contributed to the visual design, character animations, and level design, bringing a cohesive and engaging visual experience to the gameplay. My work helped shape the game’s look and feel, adding depth and excitement to each level.
In Sea Friends, I took charge of character design, the overall game flow experience, animation and art assets, creating a visually engaging world and a smooth, immersive experience.